SeeThree-DeeToo, in F# Major

SeeThree-DeeToo, in F# Major is an exploration of sound. A musical tale is woven together through the transformation of non-musical sounds into what then become the musical schema of the piece. The entirety of the musical material is generated from the original non-musical sounds. This technique forges a cohesiveness to the overall aural tapestry of the piece, allowing for an organic, fluid exploration of the music and the sonic landscape which it creates. It is this composers sincerest hope that the story contained within the music of this piece lend itself to the kinship that it shares with another story…a story that was told a long time ago…in a galaxy far, far away…

**Best heard in headphones or on high-quality studio monitors…the original piece was written for 8 channels, but this is a stereolized version, so the nuances and details of the spatialization and sound are a little harder to hear**

Written for Ableton Live, Max/MSP, and Wacom Tablet

Composed and Performed by Nathan M. Asman

Crayonada’s Hat

Crayonada’s Hat is written for Max/MSP and Ableton Live. The piece is an exploration of both sound and new interfaces for musical performance and expression. The audio samples I utilized were actually the individual tracks from a previous composition of mine, called Crayonada (hence the title). However, to add an initial extra bit of aural flavor, I applied a series of individual effects (which involved the convolving, filtering, and transforming of each sample) to each track to morph them into something that, while still relatively similar to the original composition, were also very different.

My instrument of choice was the eMotion Technologies’ Twist sensor suite, which I mounted onto my hat. While the Twist offered a myriad of different data streams that I could use as CC messages, I was also able to remap and reshape those same data streams into triggers, which allowed me to achieve an exponentially more interesting performance and musical result. I had several different data streams mapped to effects processing parameters, panning, and volume. I then triggered a specific sequence of events that controlled which track(s) were being heard. Whichever track was triggered also switched the panning controls to that specific track, to make it more apparent which track I had just turned on. Following the sequenced triggering, I then randomly triggered the state of each track to being either on, off, or partly on.

Masters Recital

This is the performance of my masters thesis.  Here are the performance notes:

The Bridge – A three-movement electronic music suite
I. Pop
II. Academic
III. The Bridge
Nathan Asman – Composer, Performer, Programmer

*Taken from the program notes of the concert*

“The Bridge” is the musical culmination of my M.M. degree in Intermedia Music Technology at the University of Oregon. It is a three-movement suite comprised of original music that I have composed over the last several months. The Bridge to which the title refers is the musical bridge that I have tried to create between the styles of popular electronic music and academic electronic music. There is a vast disparity between these two musical styles, and myself being an advocate for both, I wanted to show, in musical terms, that the two styles do not have to be mutually exclusive.

To realize my musical vision, I utilized the seemingly endless creative capabilities of Ableton live, Kyma, and Max/MSP. I wrote the material for the first movement using Ableton Live. I then took two samples from within that movement and brought them into Kyma, where, using my APC40 and Kyma, I transformed them into an array of different sounds and ideas that make up the second movement. To create the third movement, I took 40 different audio samples from the previous two movements, and then reshaped and recontextualized them to create new sonic ideas. To achieve the live performance I will be utilizing my Monome (an exceptionally adaptable minimalist musical interface) as my sole controller. Within my computer I will be using Ableton Live to play and arrange the music, and Max/MSP to program, route, and map the data that is being received from my Monome.

As the title suggests, the first movement is the “popular” style, the second is the “academic” style, and the third is a fusion of both, or rather “The Bridge.” Each movement also highlights a different aspect of electronic musical performance. The first highlights the mapping of an interface/controller (in this case, my Monome) to specific notes and/or sounds, thereby turning the Monome into an actual musical instrument. The second movement highlights the Monome being used as an effects modulator, and the third movement highlights the Monome being used as a sampler, looper, and sequencer. It is my sincerest hope that this piece help practitioners of both musical styles understand one another, and that even though the styles be vastly different, we (electronic musicians) are all drawing from more or less the same musical palette.

This performance was recorded during the Future Music Oregon concert on April 28th, 2012 at the University of Oregon’s School of Music and Dance.

Final Project for SensorMusik, Fall 2012

This is a piece I wrote as the final project for my SensorMusik class (fall term, 2012).  I am using a 3-axis accelerometer, connected to an Arduino Uno, which is being run by my custom Arduino software in conjunction with a custom Max/MSP patch that I wrote for this project.  The custom software is then connected to Ableton Live, where I created the sounds and ultimately performed the piece.

The Beat, Live @ FMO (Future Music Oregon) Recital


A performance of my original music, at a Future Music Oregon recital on March 10th, 2012.  I reorganized the piece in order to accommodate the addition of Jon Bellona, who is utilizing the Microsoft Kinect and his custom software interface, and Jeremy Schropp, who is playing live keys.  Working with Bellona, I also wrote a custom Max/MSP patch to interface the Kinect with Ableton Live.  In addition, I am utilizing my custom software interface for my Monome, which I wrote in Max/MSP and have been developing over the past few years.